This is the nerd-pastime doom spiral of one Thomas Wilde, nerd writer and aspiring troublemaker.

 

No, You Goddamned Morons, Capcom Is Not Going Out of Business

Let me do my part real fast to spread the truth.

A few months ago, some schmuck on YouTube put up a video that claimed since Capcom “only” had about $150 million in the bank, they were in serious trouble. Since there are a fair few people who were annoyed by their recent practices—the Street Fighter X Tekken DLC, Resident Evil 6 in general, certain franchises or characters not reappearing as quickly as some would like—many fans latched onto this as proof of some kind of discount karmic retribution. Fuel got added to the fire when, in June, they didn’t renew their takeover defense, which means anyone with a lot of capital to burn could launch a hostile takeover of the company.

Since then, you’ve seen a lot of people on blogs, forums, and other such pointless endeavors act as if the company is actively on life support, comparing it to THQ, 2000-era Sega, or other such imminent disasters.

Which is not true.

Fast-forward to this past summer and you see that Capcom is not making as much money as it would like, but is still actually making money: Monster Hunter 4 is the sixth best-selling game in the company’s history, digital downloads have been very profitable for the company (and if you’re wondering why Revelations 2 is initially going to consist of digital episodic content, there you go), Dead Rising 3 sold over a million copies as an exclusive launch title for the Xbox One, and Dragon’s Dogma sold a million copies, which is very successful for an original IP in this day and age.

The problem is not that the company is in arrears, but that it’s not as profitable as it would like to be. Capcom was one of the companies most affected by the rolling brownouts in Japan following the Fukushima disaster, which impacted development on several titles. Among other things, this is why Ultimate Marvel vs. Capcom 3 was a separate release rather than a series of DLC character for the original game. This led to multiple poor decisions made in 2011/2012.

This has forced a reexamination of practices at the company, and among other things, they’re moving more development in-house and have canceled several projects that they’d farmed out to third-party studios.

You are, of course, free to disagree with the company’s decisions however you like, as loudly as you like, but you should not allow yourself to believe something that is factually untrue in order to justify your disagreement. Capcom is fine, particularly since it appears to have the ability to give itself a quick cash transfusion whenever it wants by releasing some hidden back-catalog gem on Steam.

Seriously, don’t believe things that are provably wrong. Stop that.

Dan Dare #7, Virgin Comics, July 2008. Garth Ennis, writer; Gary Erskine, artist.

I think about this panel a lot.

Dan Dare #7, Virgin Comics, July 2008. Garth Ennis, writer; Gary Erskine, artist.

I think about this panel a lot.

Technically the first book I ever wrote.

djpubba:

Complete but unreleased due to licensing issues.

Anonymous asked
I'd like to ask what is very likely to be a frequent and very annoying question for you in that when is the next update of your Resident Evil Plot Analysis coming round? RE6 and Damnation and it's a complete document!

I really ought to pick up the Steam version of RE6 one of these days. I need to play through it again with an emblem guide in hand and collect all the files, as my initial playthrough was on a review build.

Past that, it’s just a question of having the time. Around the time RE6 came out, I started writing for Prima Games again, thus proving that the Plot Analysis’s Kryptonite is paying work.

It doesn’t help that GameFAQs went through some pretty significant back-end changes between 2008 and 2012, at least one of which prevents me from updating the multiple copies of the document that are archived on that site. (I actually think the current GameFAQs makes it harder to verify my identity than my bank does.) If you want to see the most recent version, Rob McGregor keeps a copy stored on residentevilfan.com.

Anonymous asked
I was wondering if you can elaborate on the process of writing a video game guidebook. How far in advance do you receive a copy of the game, how long do you have to write it etc.

It’s difficult to generalize, since every project’s its own thing, and there’s usually at least one non-disclosure agreement involved.

As a rule, by the time you see a strategy guide in a store, the author’s probably been playing the game for around three months, usually starting well before the game went gold, and the manuscript’s been done for a month, if not longer. You have to account for a fair amount of lead time when you work in print, to allow for the book to be physically created and shipped to stores.

Improbable Thruster Seems to Work by Violating Known Laws of Physics — NOVA Next | PBS

warrenellis:

Proof of (after)life for this week

When your “proof of life” looks like you took the photo as you were being vaporized in nuclear fire, it creates doubt.

warrenellis:

Proof of (after)life for this week

When your “proof of life” looks like you took the photo as you were being vaporized in nuclear fire, it creates doubt.

Attn: British nerds of Tumblr,

If you happen to have access to a copy of the November 2004 issue of NGC magazine, which I believe was published by Future Press UK, please get in touch with me.

I wrote the Resident Evil story in that issue and never received a comp copy. I’ve always been curious how it looked in print, since I’ve heard random reports that it was made excessively British at some point in the editing process. A couple of scans would do just fine.

When they’re doing PR for a Marvel movie, is Samuel Jackson’s entire plan just hanging out by Chris Evans so he can walk by him and yell something from the background? Because it kind of seems that way.